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How does athartic reunion and dredge work
How does athartic reunion and dredge work








I've recently focused on pushing my format's speed while still avoiding single card bombs to see if it solves some of my problems. Single card engines/bombs that require more premium removal, graveyard hate (see above), or format speed to keep in check: The efficient exiling effects that hinder graveyard strategies from thriving: In my experience, there has historically been three types of cards that allow white and green to scale up in power in a graveyard environment: Fortunately, NEO has allowed the artifact subtheme to expand which has solved a handful of my problems. The tension for me has always been keeping selesnya and azorius (and to a lesser extent simic) thematically interesting and competitive in a graveyard environment. It's easy enough to dial up the power of discard and graveyard strategies in black and red based guilds by omitting efficient exiling effects (graveyard and permanents). But it creates a nice overlapping space that can mesh together with an enormous variety of graveyard decks across colors.Īs a sanity check, here are a range of other packages / game plans that would want ~2 or more of these 4 cards at my target power level:Īnyway, this is what I've been thinking about post NEO. Some might not be able to break LED at all. Plenty of decks will just want Construct + LED. And they also don't create an on rails archetype. One of the biggest benefits of colorless is that we can play these cards in any deck that wants them. I'm excited about Containment Construct as a card that could really get us to critical mass here while being at home in many different shells. I'm toying with the following colorless discard package for high-powered.

how does athartic reunion and dredge work how does athartic reunion and dredge work

I couldn't find an obvious Madness thread, so I'm going to post here.










How does athartic reunion and dredge work